Unity SDK_游戏日志传输功能
调用游戏日志后,可在仪表盘的游戏 > 玩家菜单中查看。
如要使用游戏日志传输功能,请参考表的内容在下列代码输入保留字后调用代码。
保留字及代码
保留字
是否为必填
类型
描述
最大长度
GamePotSendLogCharacter.NAME
必填
String
角色名称
128
GamePotSendLogCharacter.LEVEL
选择
String
级别
128
GamePotSendLogCharacter.SERVER_ID
选择
String
服务器ID
128
GamePotSendLogCharacter.PLAYER_ID
选择
String
角色ID
128
GamePotSendLogCharacter.USERDATA
选择
String
ETC
128
String name = "角色名称";
String level = "10";
String serverid = "svn_001";
String playerid = "283282191001";
String userdata = "";
GamePotSendLogCharacter characterLog = new GamePotSendLogCharacter();
characterLog.put(GamePotSendLogCharacter.NAME, name);
characterLog.put(GamePotSendLogCharacter.PLAYER_ID, playerid);
characterLog.put(GamePotSendLogCharacter.LEVEL, level);
characterLog.put(GamePotSendLogCharacter.SERVER_ID, serverid);
characterLog.put(GamePotSendLogCharacter.USERDATA, userdata);
Boolean result = GamePot.characterInfo(characterLog);
// 结果值true:验证成功。 日志将发送到GAMEPOT服务器。
// 结果值false:验证失败。请确认logcat
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