Unity SDK_游戏日志传输功能

调用游戏日志后,可在仪表盘的游戏 > 玩家菜单中查看。

如要使用游戏日志传输功能,请参考表的内容在下列代码输入保留字后调用代码。

  • 保留字及代码

保留字

是否为必填

类型

描述

最大长度

GamePotSendLogCharacter.NAME

必填

String

角色名称

128

GamePotSendLogCharacter.LEVEL

选择

String

级别

128

GamePotSendLogCharacter.SERVER_ID

选择

String

服务器ID

128

GamePotSendLogCharacter.PLAYER_ID

选择

String

角色ID

128

GamePotSendLogCharacter.USERDATA

选择

String

ETC

128

String name = "角色名称";
String level = "10";
String serverid = "svn_001";
String playerid = "283282191001";
String userdata = "";

GamePotSendLogCharacter characterLog = new GamePotSendLogCharacter();
characterLog.put(GamePotSendLogCharacter.NAME, name);
characterLog.put(GamePotSendLogCharacter.PLAYER_ID, playerid);
characterLog.put(GamePotSendLogCharacter.LEVEL, level);
characterLog.put(GamePotSendLogCharacter.SERVER_ID, serverid);
characterLog.put(GamePotSendLogCharacter.USERDATA, userdata);

Boolean result = GamePot.characterInfo(characterLog);

// 结果值true:验证成功。 日志将发送到GAMEPOT服务器。 
// 结果值false:验证失败。请确认logcat

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