游戏日志传输功能
USTRUCT()
struct FNSendLogCharacter
{
UPROPERTY()
FString NAME;
UPROPERTY()
FString PLAYER_ID;
UPROPERTY()
FString SERVER_ID;
UPROPERTY()
FString LEVEL;
UPROPERTY()
FString USERDATA;
}
if (FGamePotSDKPluginModule::IsGamePotSdkAvailable())
{
FNSendLogCharacter info;
info.NAME = TEXT("tester");
info.PLAYER_ID = TEXT("player_id");
bool result = FGamePotSDKPluginModule::GetSharedGamePotSdk()->characterInfo(info.ToJsonString());
// 结果值true:验证成功。日志将发送到GAMEPOT服务器。
// 结果值false:验证失败。请确认logcat。
}setUserData设置
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