Android SDK_游戏日志传输功能
调用游戏日志后,可在Dashboard的 游戏 > 玩家 菜单查看相关日志。
若要使用游戏日志传输功能,请参考表格并在下列代码输入保留字后调用代码。
保留字及代码
保留字
是否必填
类型
说明
最大长度
GamePotSendLogCharacter.NAME
必填
String
角色名称
128
GamePotSendLogCharacter.LEVEL
选填
String
级别
128
GamePotSendLogCharacter.SERVER_ID
选填
String
服务器 ID
128
GamePotSendLogCharacter.PLAYER_ID
选填
String
角色 ID
128
GamePotSendLogCharacter.USERDATA
选填
String
ETC
128
import android.text.TextUtils;
import android.text.TextUtils;
import io.gamepot.common.GamePotSendLogCharacter;
import io.gamepot.common.GamePotSendLog;
String name = "角色名称";
String level = "10";
String serverid = "svn_001";
String playerid = "283282191001";
String userdata = "";
GamePotSendLogCharacter obj = new GamePotSendLogCharacter();
if(!TextUtils.isEmpty(name))
obj.put(GamePotSendLogCharacter.NAME, name);
if(!TextUtils.isEmpty(level))
obj.put(GamePotSendLogCharacter.LEVEL, level);
if(!TextUtils.isEmpty(serverid))
obj.put(GamePotSendLogCharacter.SERVER_ID, serverid);
if(!TextUtils.isEmpty(playerid))
obj.put(GamePotSendLogCharacter.PLAYER_ID, playerid);
if(!TextUtils.isEmpty(playerid))
obj.put(GamePotSendLogCharacter.USERDATA, userdata);
// result:日志传输成功时为true,否则为false
boolean result = GamePotSendLog.characterInfo(obj);
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