Android SDK_游戏日志传输功能

调用游戏日志后,可在Dashboard的 游戏 > 玩家 菜单查看相关日志。

若要使用游戏日志传输功能,请参考表格并在下列代码输入保留字后调用代码。

  • 保留字及代码

保留字

是否必填

类型

说明

最大长度

GamePotSendLogCharacter.NAME

必填

String

角色名称

128

GamePotSendLogCharacter.LEVEL

选填

String

级别

128

GamePotSendLogCharacter.SERVER_ID

选填

String

服务器 ID

128

GamePotSendLogCharacter.PLAYER_ID

选填

String

角色 ID

128

GamePotSendLogCharacter.USERDATA

选填

String

ETC

128

import android.text.TextUtils;
import android.text.TextUtils;
import io.gamepot.common.GamePotSendLogCharacter; 
import io.gamepot.common.GamePotSendLog;

String name = "角色名称"; 
String level = "10"; 
String serverid = "svn_001";
String playerid = "283282191001"; 
String userdata = "";
GamePotSendLogCharacter obj = new GamePotSendLogCharacter();

if(!TextUtils.isEmpty(name))
    obj.put(GamePotSendLogCharacter.NAME, name); 

if(!TextUtils.isEmpty(level)) 
    obj.put(GamePotSendLogCharacter.LEVEL, level); 

if(!TextUtils.isEmpty(serverid)) 
    obj.put(GamePotSendLogCharacter.SERVER_ID, serverid); 

if(!TextUtils.isEmpty(playerid)) 
    obj.put(GamePotSendLogCharacter.PLAYER_ID, playerid); 

if(!TextUtils.isEmpty(playerid)) 
    obj.put(GamePotSendLogCharacter.USERDATA, userdata);

// result:日志传输成功时为true,否则为false 
boolean result = GamePotSendLog.characterInfo(obj);

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